![]() Somewhat disturbingly (but not really surprisingly), all his servants then exploded! I proceed to attempt to interrogate Ryker’s spirit, but I don’t really have any leverage on him anymore. Thankfully, at this point my crew was hugely overpowered for this fight, and Ryker got turned into a wet smear. He’s going to painfully sacrifice the spirits of innocent people to improve my powers! I demand him to stand down, as I cannot accept power from this kind of source. Down in the basement he agrees to improve my connection to the Source, but there’s a catch. Back at Stonegarden I go to report my findings to Ryker, who it turns out has retreated to his basement. We also find the McGuffin that the creepy elf, Ryker, wanted! And apparently, Fane was fine with this. By the Divine, but I do so love murking smug and superior characters! I do so enjoy it… And that’s why the Eternal are gone! And Fane was kinda-sorta responsible: he did share his discovery with the Seven who then used it to turn themselves into gods! Heavy stuff.Īnd then we kill a really annoyingly smug and superior Eternal who wakes up all cranky. Then these Seven (as they, of course, became known as) banished their people into the Void. Apparently, seven of the Eternals used the power that Fane detected, the barrier between Rivellon and the Void (I think?) to empower themselves to become (false?) gods. In the ruins we discover some things about Fane’s people, the Eternals. The Black Ring? I remember these guys from the very first Divine Divinity! And the Original Sin games take place several thousand years before the Divine Divinity games! Talk about an ancient order! Things really haven’t changed much in this setting. Apparently the Divine Order was using members of the Black Ring as slave labor in their archeological dig. After that I explored some caves and ruins and discovered some stuff. I finally managed to win the fight at the Blackpits and save Gwyddon. Oh boy, another big weekend update! I’m going to mix about the actual chronology of things to improve the flow of this post. So to counter this, I will have to keep blessing the surfaces, and maybe even try to have an ice surface, which the fire voidwoken seem to dislike. A major problem is how the battlefield very quickly gets almost completely covered by Necrofire (Cursed Fire): when one of the Voidwoken die, they Curse the surface on which they died. ![]() In the end, I couldn't keep the Sourceror alive, nor the rest of my group! I think I'm going to have to go to the Cloisterwood and level and gear up there before taking on this fight again.Īfter several tries, I think my tactic for this fight will be to to stay on the highest tower and keep killing the smaller Voidwoken when they come up there. ![]() The iteration time is so long too since there are so many opponents involved in this fight! My whole gaming session yesterday was about dealing with this situation. Shit goes to pot when oil and fire Voidwoken start crawling out of the walls. There's a Sourceror being hanged by a White Magister at the top of an oil pumping tower. ![]()
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